Video Games and Therapy Narrative Review of Recent Publication
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Routledge Advances in Game Studies
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Games studies is now firmly established as a popular, important and significant area of report in the academic world. Bringing together theories and thought from a wide range of disciplines, this serial features cutting-edge research addressing the major bug in game studies today.
To submit a proposal for this serial, please contact:
Suzanne Richardson, Commissioning Editor for Media, Cultural and Communication Studies
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22 Series Titles
Manifestations of Queerness in Video Games
1st Edition
Forthcoming
By Gaspard Pelurson
July 29, 2022
Taking the reader on a journey through queer manifestations in games, this book advocates for video games equally a rich, political and cultural medium, which provides us with tools to navigate the time to come of gaming. Situated at the intersection of New Media, Game, Cultural and Queer Studies, the book ...
Longing, Ruin, and Connection in Hideo Kojima's Death Stranding
1st Edition
By Amy K. Greenish
December 28, 2021
This volume provides an in-depth examination of the video game Death Stranding, focusing on the game's exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offer the first close exam of Death Stranding's narrative, the volume likewise ...
Videogames and the Gothic
1st Edition
By Ewan Kirkland
September 30, 2021
This volume explores the many ways Gothic literature and media have informed videogame blueprint. Through a serial of detailed case studies, Videogames and the Gothic illustrates the extent to which detail tropes of Gothic culture –neo-medieval aesthetics, secret-filled labyrinthine spaces, the...
Immersion, Narrative, and Gender Crunch in Survival Horror Video Games
1st Edition
By Andrei Nae
September 10, 2021
This volume investigates the narrativity of some of the almost popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough assay of the genre that draws upon detailed comparisons with the mainstream activity genre, Andrei Nae places his analysis firmly ...
Comics and Videogames: From Hybrid Medialities to Transmedia Expansions
1st Edition
Edited By Andreas Rauscher, Daniel Stein, Jan-Noël Thon
October nineteen, 2020
This volume offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. Information technology combines in-depth conceptual reflection with a rich pick of paradigmatic case studies from contemporary media civilization. The editors have gathered a ...
Independent Videogames: Cultures, Networks, Techniques and Politics
1st Edition
Edited By Paolo Ruffino
October 08, 2020
Independent Videogames investigates the social and cultural implications of contemporary forms of independent video game development. Through a series of case studies and theoretical investigations, it evaluates the significance of such a multi-faceted phenomenon within video game and digital ...
Forms and Functions of Endings in Narrative Digital Games
1st Edition
By Michelle Herte
September 08, 2020
This book looks closely at the endings of narrative digital games, examining their means of concluding the processes of both storytelling and play in society to gain insight into what endings are and how we place them in different media. While narrative digital games share many representational ...
Hybrid Play: Crossing Boundaries in Game Blueprint, Players Identities and Play Spaces
1st Edition
Edited By Adriana de Souza e Silva, Ragan Glover-Rijkse
February 28, 2020
This volume explores hybrid play as a site of interdisciplinary activity—one that is capable of generating new forms of mobility, communication, subjects, and artistic expression equally well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid ...
The Paradox of Transgression in Games
1st Edition
By Torill Elvira Mortensen, Kristine Jørgensen
February 26, 2020
The Paradox of Transgression in Games looks at transgressive games as an artful experience, tackling how players respond to game content that shocks, disturbs, and distresses, and how contemporary video games can evoke intense emotional reactions. The volume delves into the commercial success of ...
The Playful Undead and Video Games: Critical Analyses of Zombies and Gameplay
1st Edition
Edited By Stephen J. Webley, Peter Zackariasson
July 23, 2019
This book explores the central part of the zombie in gimmicky popular civilisation every bit they appear in video games. Moving across traditional explanations of their enduring appeal – that they embody an artful that combines horror with a mindless target; that lower age ratings for zombie games widen...
Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers
1st Edition
Edited By Johannes Breuer, Daniel Pietschmann, Benny Liebold, Benjamin P. Lange
September 20, 2018
Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers is the outset edited book that systematically applies evolutionary psychology to the written report of the use and effects of digital games. The volume is divided into four parts: Theories and Methods Emotion and Morality Social ...
Understanding Counterplay in Video Games
1st Edition
By Alan F. Meades
February 12, 2018
This book offers insight into one of the virtually problematic and universal issues within multiplayer videogames: antisocial and oppositional play forms such as adulterous, player harassment, the use of exploits, illicit game modifications, and system hacking, known collectively as counterplay. Using ...
Source: https://www.routledge.com/Routledge-Advances-in-Game-Studies/book-series/RAIGS
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